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// reBlog Feeds:

// tools

The MIT Media Lab presents...

...paintable instruments. Simply paint with a battery powered electronic brush in one hand, and touch the paint with the other. I can see this on Christmas lists already.

Originally from
ReBlogged by jacqueline on Sep 8, 2009 at 12:37 PM | Comments (0)

John Baldessari - "Ed Henderson Suggests Sound Tracks for Photographs" (1974)


Another stand-out piece at the Lentos museum was this experiment with sound and image. John Baldessari found images from National Geographic, then called Ed Henderson on the phone and described the image to him. Ed, in turn, tried to find appropriate songs that would match the image. This entire phone call is recorded and played with the video of Baldessari pinning up images, one at a time. It's very low-tech, but immensely appealing in spite of this; its the narrative that engages the viewer more than anything else.

Originally from
ReBlogged by jacqueline on Sep 8, 2009 at 11:56 AM | Comments (0)

Flickermood 2.0: typefaces, music and motion graphic

Flickermood 2.0 from Sebastian Lange on Vimeo.

The next level of this experimental typographic orgy.

Animation by Sebastian Lange
Music by Forss

Flickermood was basically all done in AE/FCS - the soundtrack
is from FORSS (check out his music platform at http://www.soundcloud.com and his music at http://www.forss.to).

Originally from
ReBlogged by Michela on Mar 13, 2009 at 02:35 PM | Comments (0)

White Glove

Everyone knows it. Everyone has seen it. But never like this...

White Glove Tracking Compilation from Evan Roth on Vimeo.

Originally from
ReBlogged by lars on Mar 7, 2009 at 02:13 PM | Comments (0)

exploded ipod

This exploded ipod set in resin still functions perfectly... except for the trackpad. ;)

Originally from
ReBlogged by jacqueline on Feb 4, 2009 at 12:19 PM | Comments (0)

internet in 1969

(via Rui Pereira's facebook wall posting)

Originally from
ReBlogged by jacqueline on Feb 4, 2009 at 11:53 AM | Comments (0)

Touch the sashimi you prefer!

Fed up with unfair waiters?
Lets have lunch at "Inamo" then, a fusion restaurant where you can order your dishes, play Naval Battle, choose your favourite wine, have a look to the duck in the kitchen before you eat it, watch the cook prepearing it, book a taxi to get home immediately, if the food wasn't good.
All these things - and many others! - are made possible by a touchscreen on your table.

I wonder if I can also choose my partner to accompany the red wine...

Originally from
ReBlogged by giulia on Dec 17, 2008 at 09:19 AM | Comments (0)

This is sand


thisissand.com is a really sweet little interactive site for making your own sandscape. It's very cathartic, watching those tiny pixels fall like digital sand (at the end of a day spent pushing tiny pixels around a horrible screen).

Don't miss the gallery here.

via todayandtomorrow.net

Originally from
ReBlogged by lizy on Nov 7, 2008 at 06:27 PM | Comments (0)

There have been no masterpieces


Jonathan Harris (former fabricant) recently made a speech at the 'Flash on the Beach' conference that was pretty interesting and a little controversial. He said that "there have been no masterpieces" in Flash and the community is favoring technique to concepts.

He posed some important questions that are relevant to any creative discipline. He also advised flash artists to "do your own thing" and to "go outside". I'm going to get a hot chocolate and sit in the courtyard now.

Read about/listen to his speech here.

link via harry, image from jonathan's flickr.

Originally from
ReBlogged by lizy on Oct 8, 2008 at 10:06 AM | Comments (0)

Digital guests at the Creativity Festival


I read the news today.
It seems that this year we cannot miss the Creativity Festival starting
this month in Florence: the “Virtual Renaissance” will be taken to the real world.
What does it mean?
Basically, what was created in Second Life, the virtual/digital environment based
on an electronic simulation ruled by its own inhabitants will be shown and translated into a “real language”.
(Digital Impressionism, Postkitsch, New Pop, l'Avatar Art, Iperformalism, Ultranaif next to Giotto’s!)

I kept reading...
During the exposition, the first “Second life Invasion” will take place in the city.
What does it mean?
We could see the avatars walking around the streets and interact with us.

I kept reading...
The Italian government decided that the educational system in Italy will become completely digital based.
I'm sure they have no idea what it means; but they've probably thought that it sounded cool.

Originally from
ReBlogged by giulia on Oct 3, 2008 at 03:09 PM | Comments (0)

Out There: where Architecture meets Semiotics

What are the first things you think when I say “architecture”?
Heavy long-lasting buildings? Pyramids? Sparky skyscrapers? A thirty floor residence? The tour Eiffel?
If this is what we usually mean by “architecture”, maybe we need to change our beliefs.

As Semiotics tought me, the meaning of things is not simply an “object” (a “chair” is not only "the object that has the shape of a chair”, because a stone on the grass is actually a chair, if you sit on it!) but the consequences related to them (actions but also feelings).
In other terms, the meaning is what things REPRESENT.
Thats why the 11th International Architecture Exhibition in Venice is called “Out there: Architecture Beyond Building”.
Architecture is not just about “buildings” and “constructions” (=objects): we need to look beyond them.

Today the world is extremely dynamic, buildings cannot be something eternal anymore. What we create must be easy to develop, light, avaiable to be changed in order to our temporary needs.
Architecture is the way to create a world that

we feel like home
(Aaron Betsky)

but paradoxically, without building stable houses.
Its a way to communicate our time, our fears, our views.
Buildings dont represent this anymore.

Visual arts and performances, cinema, collage, illustrations, practices, immaginations, deconstructions, experiences, undefined shapes. Sperimentation, and not just an exposition of what already exists.

This is what I saw “Out there”.

Originally from
ReBlogged by giulia on Sep 26, 2008 at 03:11 PM | Comments (0)

Power to (or from?) the music!

If you are in Rotterdam and you wanna have an "energetic" dancing night, Watt is finally open and the Sustainable Dance Floor is a reality.

During the last workshop at Fabrica, Cameron Sinclair asked the students to imagine a soccer team club for young people in Zambia. Thinking of the importance of music and dance in that country, Lars, Pushkar, Priya and I tried to think of how to produce electricity and save consumptions.
That's how I discovered Sustainable Dance Club.

SDC invented an Energy Generating Dance Floor that converts the movement of the dancing
crowd into electricity and uses this power to change the
appearance of the floor’s surface.
All visuals are a continuous real-time interaction between the
clubbers on the floor made visible, allowing every individual’s
actions to contribute to the collective experience.

Doing your part for the environment doesn’t have to be boring

they say...
but that's spectacular isn't it?

Originally from
ReBlogged by giulia on Sep 23, 2008 at 12:16 PM | Comments (0)

Tiny Accidents

Our Jqln is in Tilburg, in the Netherlands, where she was invited to make some more miniture mayhem for the ZXZW Festival.


"Tiny accidents is a collection of fictional, tiny accident scenes that are constructed on the street and shared with other pedestrians. These accident sites create new landmarks and destinations for urban travelers, and strange objects in the environment serve as "architectural" props and become buildings, doorways, and rubble in a miniaturized setting; they serve as anchors for the site of an accident. Found accidents add an extra dimension to the peripatetic journey by highlighting a smaller scale of experience."

Check out tinyaccidents.com for her recent activities and her scenes in new york, madrid, frankfurt, venice...

...and if you happen to read dutch, check out this interview.

Originally from
ReBlogged by lizy on Sep 18, 2008 at 01:05 PM | Comments (0)

The Hand Drawn Map Association


(above: map #22 by lola dam sorrow)

A site for lovers of hand drawn maps...not too many yet but wicked idea.


Originally from
ReBlogged by lizy on Sep 17, 2008 at 05:52 PM | Comments (0)

Optical Tone

ARS Electronica 2008, Honorary Mention Interactive Art

This project is a collection of light posts which stand around waist height. They are freestanding but weighted so you can swing and rotate the top around. As they move around they light moves through hue and intensity... like moving around a virtual color wheel. Gorgeous.

By Tsutomu Mutoh

Check out Tsutomu's site for some beautiful time-lapse shots...

Originally from
ReBlogged by lizy on Sep 11, 2008 at 09:58 AM | Comments (0)

Absolut Quartet

ARS Electronica 2008, Distinction, Interactive Art

Absolutely Awesome.

Jeff Lieberman, Dan Paluska

Originally from
ReBlogged by lizy on Sep 10, 2008 at 06:20 PM | Comments (0)

1kg More

ARS Electronica, Golden Nica Digital Communities


This is a wonderful project. This website is a tool for helping provide rural schools in China with resources they are lacking. The organisation is targeting backpackers in China (of which there are about 300, 000, 000 per year) as their contributors and distributers. They ask them to carry one more kilo in their backpack in the form of books, stationary and other resources to a school along their journey. Backpackers can use the website to get information on the schools in areas they are visiting and connect with them. It's a really nice way for travellers to give back to the places they are visiting, and meet local people.

At the moment the site is only in Chinese, but hopefully we'll see other languages in the future.


Originally from
ReBlogged by lizy on Sep 9, 2008 at 06:44 PM | Comments (0)

Tablescape Plus

ARS Electronica - Hybrid Ego (The University of Tokyo) Exhibition

When you align these little independent pieces together, they react to each other, so you can create your own mini theatrical performance.

This particular show was choreographed by Jqln, and I name it "Etiquette at the Park - Act 1".

A project from Yasuaki Kakehi, Takeshi Naemura, Mitsuhiro Matsushita.

Originally from
ReBlogged by lizy on Sep 9, 2008 at 06:35 PM | Comments (0)


Ars Electronica, Honorable Mention Interactive Art

I love this...no electronics or mechanics...an example of interactive art in it's purest form.

A huge wall of the OK Centre was covered by a grid of thousands of little, round, orange stickers. Vistors were invited to peel off the stickers, so the surface became a canvas of mass collaboration and the museum, visitors, and Linz became covered with little orange dots...

By Richard The, Gunnar Green, Frédéric Eyl


Originally from
ReBlogged by lizy on Sep 8, 2008 at 01:55 PM | Comments (0)

Optical Camouflage

ARS Electronica - Hybrid Ego (The University of Tokyo) Exhibition


A special fabric reflects light precisely at the angle it hits, so it's possible to project a background scene onto the fabric and have the two scenes merge perfectly - the fabric becomes (almost) invisible from the right perspective.

I can imagine one could pull some great cctv interventions with this system if one was rebellious.

A project by Takumi Yoshida, Hideaki Nii, Naoki Kawakami & Susumu Tachi, in collaboration with Junji Watanabe (NTT/JST) and Nathan Cohen.

Originally from
ReBlogged by lizy on Sep 7, 2008 at 10:55 PM | Comments (0)


ARS Electronica - Hybrid Ego (The University of Tokyo) Exhibition


This project explores the dinner-table as the scene of close family interactions. The members are represented by hanging lights. Users can shine a light on the minature table which joins that family member in a dinner-time conversation. The conversations are pretty apt and sweet....reminiscent of being a teenager and learning how to eat as quickly as possible to avoid overeager parents' questions...

Project by Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa and Michitaka Hirose.

Originally from
ReBlogged by lizy on Sep 7, 2008 at 10:18 PM | Comments (0)


Honorary Mention Digital Music - ARS Electronica 2008

This installation by Jörg Niehage is a arrangement of "accoustically usable finds" (plastic toys, electronic and mechanical junk) on a picnic blanket. A projected cursor over the landscape allows the user to click on a mechanism/instrument, activating it. The outcome is a wonderful lo-fi electronic composition.

See the project here:

Originally from
ReBlogged by lizy on Sep 6, 2008 at 02:32 PM | Comments (0)

10, 000 Peacock Feathers in Foaming Acid

This mesmerising performance was part of the opening night's events at ARS Electronica. Artists Evenlina Domnitch and Dmitry Gelfand used laser light to scan the surfaces of soap bubbles. The membranes of the bubbles provided an infinite landscape of refraction - resulting in the most beautiful and delicate streams of colour. Audio was created by converting the light into sound with a program by Bas van Koolwijk. Evenlina's pink fox-like costume was also very impressive.

Their website is portablepalace.com

Originally from
ReBlogged by lizy on Sep 6, 2008 at 01:01 PM | Comments (0)

Audio-Reactive Idents

These Idents for the Welsh bilingual channel S4C are really inspiring. They are rendered in realtime, and audio-reactive - the announcers voice triggers the action elements in the video.

by Proud Creative, and you can see the 5 idents and making-of video here.

via lawrence

Originally from
ReBlogged by lizy on Jul 31, 2008 at 05:24 PM | Comments (0)

A video without cameras

Of course Radiohead again. Their latest video, "House of Cards" uses real time 3D recording instead of cameras, “utilizing highly technical structured light and Lidar laser-enhanced scanners to model lead singer Thom Yorke and provide an otherworldly narrative accompaniment to the song.”

An interview with the director James Frost, behind-the-scenes footage and all the information about this complex, innovative process, can be found here. Also, visit the video's interactive component, where you can actually control the 3D data of Yorke's head.
How not to love them.

Originally from
ReBlogged by karol de rueda on Jul 29, 2008 at 02:14 AM | Comments (0)

Sleep Avatar


Joao Wilbert is a brasilian interactive artist/designer based in London, who's just completed his MA. His final project was a WWW and site specific installation where a community could observe and manipulate environmental conditions of his room while he slept.

I logged in one morning during the project to check up on him, and he was sleeping soundly in blinding light. I turned off the light, but the blinds were open, so it didn't help much. Sorry Joao.

The installation has just wrapped up today, but you can check out the video and chat logs on the project site.

(Joao will be joining the interactive dept here at fabrica in the autumn...yay!)

Originally from
ReBlogged by lizy on Jul 3, 2008 at 04:36 PM | Comments (0)

You have to burn the rope


Burn the rope. Kill your boss. Bathe in the musical glory. Yeah!

(the perfect way to increase your self-esteem on a tuesday morning)

via harry and the fox

Originally from
ReBlogged by lizy on Jul 1, 2008 at 08:19 AM | Comments (0)

Chronotopic Anamorphosis

Wow. This experiment from André Mintz is beautiful. It is part of the wider "Marginalia" project which aims to "incorporate the gesture and body movement of the spectator into image projection". Check out the blog (in Portuguese).

Via Today and Tomorrow

Originally from
ReBlogged by lizy on Jun 30, 2008 at 12:28 PM | Comments (0)

Porn For The Blind


"a not-for-profit organization dedicated to producing audio descriptions of sample movie clips from adult web sites"

but no words can really describe this site, you must experience it for yourself:

via Delicious Ghost, image from mr_joke.

Originally from
ReBlogged by lizy on Apr 28, 2008 at 11:04 AM | Comments (1)

Hello, World!


A beautiful interactive scrolling landscape, of a typical japanese Ohanami (cherry blossom) party, perfectly in time for the season. The only unrealistic thing is the lack of beer, sake, and stumbling businessmen.

Check it out here.

For Softbank and by THA*.

via Laurence

Originally from
ReBlogged by lizy on Apr 15, 2008 at 04:34 PM | Comments (0)

What day is it?

Watch out mac user. The devastating Newton Virus is messing up with lots of precious and invaluable MacBooks all around the place.


If you get it, all your icons and menu items will fall to the ground under the influence of gravity, losing control and yeah, everything else...

Originally from
ReBlogged by karol de rueda on Apr 1, 2008 at 05:10 PM | Comments (1)

Share Festival, 2008

Friday and Saturday, October 15th &16th, Torino, Italy

I've recently arrived as a resident at Fabrica in Treviso, Italy. On my second weekend I headed to Torino for the Piemonte Share Festival, held at the Accademia Albertina from 11th of March till the 16th. The festival is running in their fourth year with an agenda to review digital arts, co-curated by Bruce Sterling. He is a guest curator and chairman of the Piemonte Share Prize jury because one of the premises of the show is that science fiction plays a key role in forming new paradigms, with more of a vision for enabling new attitudes and practices than that of the scientific community. There were only six pieces in the show, though I was expecting more. Regardless, all six projects were involved enough to satiate my thirst for new art; they dealt with overcoming their digital origins and acquiring a perceived tactile reality.

Christine Sugrue (U.S.A.), “ Delicate Boundaries”


Christine's piece has come a long way. I remember when she first started the project, and then it was just a conversation. Now it's a screen with bugs crawling on it and out of it. When you approach and touch the screen, the bugs appear to crawl out of the screen and onto your hand and arm. If you touch both of your hands together, the bugs will crawl from one arm to the other. If you withdraw your arm, the bugs disappear and regenerate on the screen. You might wonder how people intuitively know to touch the screen, but they just do. It's amazing. When the bugs come "out", and people respond to it. It's like one of those ideas that seems kinda dreamy, but in reality it works really well. This project also won the Share prize.

Continue reading "Share Festival, 2008"

Originally from
ReBlogged by jacqueline on Mar 25, 2008 at 02:57 PM | Comments (0)

Dreams Are Electronic



Nice use of uncoventional navigation, interactivity, 3D and animation in the presentation of video content.

Site by Less Rain to showcase past postgraduate work in Media Arts at the Coventry School of Art and Design.

Originally from
ReBlogged by lizy on Mar 10, 2008 at 10:00 AM | Comments (0)

Crayon Physics

This cute game was made by Petri Purho, of Helinski, and it just won the grand prize at the Independent Games Festival. Unfortunately the deluxe game isn't available for download yet, but you can grab a former version of the game here.

via Pushkar

Originally from
ReBlogged by lizy on Feb 29, 2008 at 01:06 PM | Comments (0)

Fly like a bird, crash like an airplane.

Red Bull Flugtag Flight Lab is a 3-D model application and flight simulator.

Check out Less Rain and their Blog to read more about the project and it's development.

Originally from
ReBlogged by lizy on Feb 28, 2008 at 09:49 AM | Comments (0)

Sweet GIFs

sweet, sweet animated gifs.


sickly sweet. i watched too many and now feel a bit strange.


Originally from
ReBlogged by lizy on Feb 13, 2008 at 09:57 AM | Comments (0)

Fun run.

Want to experience the thrill and excitement of the Running of the Bulls in Pamplona without getting gored by a bull? Then check out this game.



Originally from
ReBlogged by tad on Feb 8, 2008 at 03:07 PM | Comments (0)


Former fabricante Helder Araujo and some impressive information design skills, came out with a site called connectionmap, which, as the name says, creates connections between social sites and users.


The topics can be books, places, feeds, friends, and their beta version is "MUSIC". To see it work, just enter a band to discover people or a last.fm user to discover bands. With this version, besides finding new artists, you can also listen to their sounds. Pretty amazing!
Try here.

Originally from
ReBlogged by karol de rueda on Dec 17, 2007 at 12:30 PM | Comments (1)


Genius Oriol Ferrer Mesi , former fabricante, keeps playing around and having fun with his computer, and this time with bugs too.
Can you imagine your screen full of living creatures instead of pixels?

BugMirror from oriol Ferrer Mesi on Vimeo.

BugMirror is a different screen saver; it’s packed with bugs that move, change color and interact with each other. They think independently reacting to camera input and trying to mimic what the camera sees.
Your face formed by hundreds of bugs? You have to try that!
Find Oriol’s unique software here.
¡Muy bien Matador!

Originally from
ReBlogged by karol de rueda on Nov 26, 2007 at 11:45 AM | Comments (0)

Free Rice


Free Rice is an online game that aims to end world hunger while improving people's vocabulary. It's an online word game you can play, and for each one you answer you correctly, you are donating 10 grains of rice for free. The rice is paid for by advertisers seen on the bottom of the game page. Pretty nice.


Originally from
ReBlogged by Michael Ciancio on Nov 21, 2007 at 02:41 PM | Comments (2)

Jackson Pollock goes digital


Waste your time painting masterpieces on the net with this site, www.jacksonpollock.org. Click to change color, and create brush strokes based on your movements (that's my creation above). Cool.

Originally from
ReBlogged by Michael Ciancio on Oct 19, 2007 at 09:39 AM | Comments (1)

Rafael Lozano-Hemmer in Venezia

This year, Mexico presents its first official national representation at the 52nd International Art Exhibition, Biennale di Venezia, with a pavilion hosting a solo show by artist Rafael Lozano-Hemmer titled "Some Things Happen More Often Than All of The Time."


Chairs responding to the presence of public, people turning into radio frequencies, a sensor recording the pulse of the visitors converting it into light flashes, a human eye following your movements. The stunning and extraordinary work of this young genius is, proudly, one to the best representations of the event. Find more info here.

Originally from
ReBlogged by karol de rueda on Oct 15, 2007 at 12:03 PM | Comments (1)

Neon Bible

Amazing interactive video by the Arcade Fire, a Canadian indie band which music is described as sounding "like standing by the ocean at night".


It is also worth your time exploring their website. Inspiring and beautifully done.

Originally from
ReBlogged by karol de rueda on Oct 11, 2007 at 02:33 PM | Comments (0)

Games for the Brain


For all those hooked to Julia's goodbye present to us all, 'Benettonplay', here more...


Originally from
ReBlogged by Priya Khatri on Oct 2, 2007 at 02:34 PM | Comments (0)


Piter Wilson, aka Juan Ospina, writes:

"I have made a webcam toy. Its a mix of "Face" with Carlo's stop motion thing (the one with the Legos). You use your webcam to make a small stop-motion animation that gets saved.

I would like to ask you, if you have a webcam and a little time, to play with it and see what feedback , bus reports etc you can give me. Its really fun and takes less than a minute.

It requires flash 9 player, if you don't have it, why not upgrade now? thanks!"

go on... give it a shot.

Originally from
ReBlogged by matt prins on Jul 5, 2007 at 08:14 PM | Comments (0)

Simpsons Avatar

I've always wondered what I'd look like as a Simpsons character. Well now I can by using the Simpsons Avatar feature at their website. woo hoo!


Originally from
ReBlogged by matt prins on Jul 2, 2007 at 05:31 PM | Comments (0)

Line Rider

Maybe I'm way behind the times, as I think this is quite popular with the kids, but it's new to me and it's more than worth mentioning.


Some of the artwork done on this program is amazing! See some videos here.

via Lizy

Originally from
ReBlogged by matt prins on May 23, 2007 at 11:00 AM | Comments (3)

Stick Remover

Oh no, I've fallen in love again. This time it's with a game.


via BoingBoing

Originally from
ReBlogged by matt prins on May 21, 2007 at 12:00 PM | Comments (1)

Guess the Google

The greatest (in all senses of the word) time-waster I've found all week. Grant Robinson's "Guess-the-Google" is highly addictive and oddly satisfying.


Originally from
ReBlogged by matt prins on May 4, 2007 at 06:30 PM | Comments (0)

Let Them Sing it For You

"Let Them Sing it For You" takes your words and sings it out by piecing together snippets taken from hundreds of song lyrics.


via Playpen

Originally from
ReBlogged by matt prins on May 3, 2007 at 11:46 AM | Comments (0)

Bug mirror


Looks like Oriol is working on some serious stuff...

Originally from
ReBlogged by christian etter on Apr 5, 2007 at 05:52 PM | Comments (0)

Guess what...


Julia just finished her first game for Benetton Play... You have to guess which movie or book is... hmmm... stage.benettonplay.com/staging/toys/charade/

Originally from
ReBlogged by christian etter on Mar 26, 2007 at 02:59 PM | Comments (0)


Jeff Han

Jeff Han from the Courant Institute of Mathematical Sciences in NY shows possibilities of a multi-touch screen. Just love this shit. Watch the presentation here: www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han

Originally from
ReBlogged by christian etter on Mar 20, 2007 at 05:03 PM | Comments (0)

Japan Media Arts Festival


The winner of the 10th edition of the Japan Media Arts Festival are announced. My highlight is the Japanese fusion with Escher, but also the unique Swiss akzent on the video for MediaFlies. See all the winners: plaza.bunka.go.jp/english/festival/sakuhin/

Originally from
ReBlogged by christian etter on Feb 27, 2007 at 06:22 PM | Comments (0)

Dance Dance!


Living in a small Italian town like Treviso you don't have many chances to dance. So when ever there is music and room... the nerdy computer Fabricanti float the dancefloor. Of corse there is always a competition who is the best/silliest dancer. So this is for you, Natalie, here you can get some inspiration, and maybe maybe you will be even able to compete with me... www.uniqlo.jp/mixplay/


Originally from
ReBlogged by christian etter on Jan 23, 2007 at 02:42 PM | Comments (6)

Turn it up


If it happens that you're in London over xmas days, check the installation in front of the Victoria and Albert Museum. It's called Volume, reacts with sound and light. Created by United Visual Artists and onepointsix for Playstation. Watch a video here: www.uva.co.uk

Originally from
ReBlogged by christian etter on Dec 21, 2006 at 10:08 AM | Comments (2)

Fancy Pong

Moritz Waldemeyer created a fancy Corian-based table, for the combination of super Pong fun and sleek minimalistic dining.


The savvy designer incorporated a series of "LEDs and touchpad sensors" into the otherwise plainly-styled piece of furniture in order to provide a fresh rendition of a heralded classic.

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ReBlogged by matt prins on Nov 27, 2006 at 02:43 PM | Comments (0)


Now you can combine dancing and drawing and sitting in front of your computer, and the results are uber cool.
Visit the Pictaps site here.


The music does get a bit annoying though.

via Nobu

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ReBlogged by matt prins on Nov 23, 2006 at 11:19 AM | Comments (3)


The reactable, is a state-of-the-art multi-user electro-acoustic music instrument with a tabletop tangible user interface. Several simultaneous performers share complete control over the instrument by moving physical artefacts on the table surface and constructing different audio topologies in a kind of tangible modular synthesizer or graspable flow-controlled programming language.

Via Creative Juice

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ReBlogged by christian etter on Nov 17, 2006 at 02:25 PM | Comments (0)


Christian Hasucha creates projects which have been titled as “interventions.”
Here is one:

“In the intervention “Pulheim Castling” two square areas (5×5 meters) are selected. One is located in front of the Pulheim high school. The other is located in front of the abbey in the district of Brauweiler, a distance of 5 kilometres. With the help of a professional archaeologist the sites are measured, meticulously documented and then their locations are exchanged. Road surfacing, grass, asphalt, bicycle stands, a piece of fence and garbage bins change location. The cobblestones and their white marking lines are clasped in a steel girder for transport. They are carefully re-aligned in their new location.”

Here are all the other interventions.


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ReBlogged by matt prins on Oct 27, 2006 at 11:52 AM | Comments (0)

Go to a class in a game

You can do just about everything you ever want to do in a video game: shoot an AK47, drive the best car, save a life, die and reborn (again and again and again) and now, you can go to Harvard Law.

A new Harvard class entitled CyberOne: Law in the Court of Public Opinion will be jointly held in the real Harvard Law School and in the virtual world of Second Life.

via Joystiq, Eyebeam reBlog

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Looking back and forward on Pong


While there have been many museum exhibitions on video games, when one game gets its own exhibition, it is something special. The Computer Game Museum in Berlin has a show dedicated to the ground breaking game, Pong. They've included all the iterations and interpretations of the game, from the giant sized to the miniature, and everything in between. Most notable is this brilliant version of Pong, which is based on sound.

Via Joystiq

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ReBlogged by ann p on Sep 5, 2006 at 12:28 PM | Comments (1)

A candy for a death

(and now back to our regular reporting on art, design, and clever stuff)

Monument (If it Bleeds, it Leads)

Monument (If it Bleeds, it Leads) is an installation representing deaths reported in the news media as an ever increasing pile of bright yellow candy dropping onto the floor. The computer scans 4,500 English-language news sources around the world, looking for people who have been reported killed. Each time it finds an article, an algorithm determines the number of deaths, and instructs a ceiling-mounted mechanism built from Legos to drop one yellow BB per person.

Project by Caleb Larson. Check out the video and more pictures at the project's site. I would love to see this in person.

via Infosthetics and WMMNA

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ReBlogged by ann p on Aug 29, 2006 at 01:06 PM | Comments (0)

Let's play!

Game/Play is a new collaborative exhibition between Q Arts in Derby and HTTP in London. Game/Play features goal orientated gaming and playful interaction explored through media arts practice.The exhibition at Q Arts features works from Giles Askham, Low Brow Trash, Jakub Dvorsky, Paul Granjon, Long Journey Home/Q Club/PRU and Simon Poulter. At HTTP Mary Flanagan, Jetro Lauha, Julian Oliver, Kenta Cho, Michael Mateas and Andrew Stern will be exhibting their work. For the duration of the exhibition networked exhibits by Furtherfield VisitorsStudio and Tale of Tales will appear in both sites and online.

Originally from Playpen

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ReBlogged by silvia on Aug 2, 2006 at 03:30 PM | Comments (3)

liquid clock

a 8m (26.5 feet) high clock that displays time as colored & filled up water vessels, using 260l (70 gallons) of a solution of water, methyl alcohol & food coloring. the alcohol prevents algae & fungus from growing inside the pipes while the food coloring allows visitors to see the clock’s function more clearly.
see also moniac machine.
[childrensmuseum.org & europa-center-berlin.de & marcdatabase.com|via luckypix.com]


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Toshio Iwai at Futuresonic

Two years ago, I was lucky to have been an audience at the NIME 04 conference in Japan, where the keynote speakers were Robert Moog and Toshio Iwai. It was my first time hearing Toshio Iwai talk about his work, and I was completely floored. Since then, I've hailed him as the uber rockstar of interactive art. His works are phenomenal.

Apparently he was also keynote speaker at Futuresonic 06 in Manchester. Chris from pixelsumo recorded this video of the keynote, with Iwai talking about his early inspiration and explaining how his piano piece works, which was a collaboration project between him and pianist Ryuichi Sakamoto.

Here's the video

Regine also has a report on Iwai's keynote presentation.

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Toshio Iwai on Pixelsurgeon

Toshio IwaiPixelsurgeon has an interview of Toshio Iwai about the making of his musical instrument and software.

Anyone can play with Electroplankton and make some kind of music. How important is it to you to make producing music accessible to anyone?

Previously, playing and composing music was only for people who had been specially educated or trained. But, everybody yearns to play or compose music comfortably. I myself am one of them. I thought this could be realised thanks to new technology like computers. By these means, I believe people can easily feel more close to music and more satisfied than times when they just listen to music that somebody else has composed.

Read the interview here: http://www.pixelsurgeon.com/interviews/interview.php?id=239

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ReBlogged by ann p on Jul 7, 2006 at 06:36 PM | Comments (0)

Sit down and share!

What is Yellow Chair San Jose?

When a local household in San Jose decides its share its wireless network with neighbours and other strangers, the house members do not know what to expect. Few curious passersby stop by to see what would happen next. There is a rumour that somewhere else, at the other end of town, another household with a yellow chair is doing the same thing. What was going on? The rumour mill worked overtime, as people wondered why anyone would want to sit on a yellow chair to access a wireless network. But for those who sat on the chair, they knew it was a unique experience and a lot of fun. They had been ‘invited’ to enter personal networks, share music and movies and shout across town about war and politics if they so wished. They felt like cyber voyeurs, entering unknown territories, grabbing and dropping files across the neighbourhood, across the city, over a cup of coffee."

Yellow Chair San Jose, a project by Anab Jain and Tom Jenkins, will go live in San Jose, August 2006, for the ISEA Interactive City Conference

Originally from http://yellowchairsanjose.blogspot.com/

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ReBlogged by silvia on Jul 7, 2006 at 10:04 AM | Comments (1)

When radio becomes an exhibition space

Radiogallery is a series of 12 commissioned radio programmes that use radio as exhibition space. Contributors are artists and curators invited to develop and expand their artistic or curatorial practice onto the radio format.

Read more

Originally from FlashArtonline.com

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ReBlogged by silvia on Jul 5, 2006 at 11:42 AM | Comments (0)

Emotion audio-prosthesis

The Panasonic Emotions Testing Line, by "nomadic" development designer Jiří Černický, is a conceptual SD audio-prosthesis that aims to grasp the issue of the emotional deficits in society.
The memory of the SD Audio Player chip card contains a great amount of data containing recordings of authentic human emotions. For instance, if the user finds himself in a situation where he has to argue with someone, yet he does not want to get into confrontation and to waste his own emotions, he locates a password on his SD Audio Player representing an appropriate emotional response, which he then applies accordingly.
The SD Audio Player can also record and thus appropriate other people's emotions: sniveling, peevishness, sobbing, moaning, crying, gradual emotional collapse, breakdown, yelling by a beaten person, the state of mind between laughter and crying, the hysterical family argument from Fellini's film Amarcord, pubescent giggling, comforting and fondling of a baby, a feeling of well-being, enthusiastic effusions, wearing somebody out, cuddling, soothing, etc. Such recordings, including those from movies, can be further edited and modified on a computer. In this way, the user can appropriate the emotions that are conveyed by celebrities and other prominent individuals.
Originally from we-make-money-not-art

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ReBlogged by silvia on Jul 3, 2006 at 02:49 PM | Comments (1)

transmediale 2007


Call for Competition, Festival, Club

transmediale.07: festival for art and digital culture berlin :: 31 January - 4 February 2007 :: club transmediale.07: international festival for electronic music and related visual arts :: 26 January - 3 February 2007. Call for Entries: :: Deadline: 8 September 2006 :: Award Ceremony: 3 February 2007.

transmediale.07 Award Competition: transmediale - festival for art and digital culture berlin, invites submissions for its Award Competition 2007. The competition highlights outstanding contemporary artistic positions in digital media art. The international jury will award one main prize of EUR 4.000, and two second prizes of EUR 2.000 each.

read more from the header link..

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ReBlogged by ann p on Jun 19, 2006 at 01:40 PM | Comments (0)

TXTual Healing


Using cell phones and SMS messaging, TXTual healing allows people to use their mobile phones and SMS messaging to fill in the text of large speech bubbles that are projected onto walls and buildings. You can learn more about the project

Originally from Wooster Collective / A Celebration of Street Art

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ReBlogged by silvia on Jun 15, 2006 at 12:27 PM | Comments (4)

A Global Goalllllll


American artist Jon Winet often uses new media to comment on contemporary media culture. He's previously immersed himself in the realms of soap operas and political campaigns, in collaboration with Margaret Crane, and in his newest endeavor he takes on the mega media spectacle that is the World Cup. 'Goal 2006' leverages the international attention directed at this sporting event to raise awareness of deeper issues related to globalization. The project takes many forms, including a multilingual website, an SMS/MMS project, and an exhibition to be held June 26-July 5, at Stuttgart, Germany's Rocker 33|Dialekt. The website revolves around 'a virtual football card in 64 versions, featuring updates and RSS media feeds for the participating FIFA countries, original video, audio and photography, and field reports worldwide.' The site successfully mimics the rich, celebratory design style of any other sports page, but each player's card is accompanied by reports of environment! al and social challenges specific to that locale, as a result of globalization. The SMS/MMS project allows for phone-based daily downloads and rich text messages with similar information. The sign-up page for this service refers to it as 'media research,' thus implicating Winet's audience in his broader study of the products and processes of media consumption. - by Marisa Olson from Rhizome.org

Go to the project

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ReBlogged by silvia on Jun 13, 2006 at 10:56 AM | Comments (0)

Sound Communication Grid

A timeline made by a series of grids of 3x3 points. This is the first sight of 9Dots , an experimental project presented at the web flash festival 2006. It's an audio/visual device implemented by Pierre Delmas Bouly that allows to edit a sequence of eight pictures made by acoustically reactive points. Interacting with the website one can improvise as d/vj, creating his own audio/visual string. Every assigned position on the grid matches different sounds and frequencies. Once the work has been composed, it can be archived online. Thanks to new technologies in music composition there are more possibility for communication, creativity and enjoyment. They establish a collaborative manipulation of sound material and new creative opportunities. It's a double shift. On one hand there's a radical distraction from the music content and on the other hand an important focus on the epochal implications that the coding of digital sound software have together with its analytical perspective. Also in this case the concepts of 'author' and 'user' infect each other. Then the role of the work's creator mutate in the one of the artist that interfaces the user with sounds, and interweaves code to build natural environments for the personal sound manipulation and communication

Originally from Neural.it

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ReBlogged by silvia on Jun 9, 2006 at 11:34 AM | Comments (2)

September 12th : a controversial/educational game

This is not a game.
You can't win and you can't lose.
This is a simulation.
It has no ending.
It has already begun.
The rules are deadly simple.
You can shoot. Or not.
This is a simple model
you can use to explore
some aspects of the war on terror.

Originally from Newstoday.com/September 12th

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ReBlogged by silvia on Jun 5, 2006 at 04:13 PM | Comments (0)

What makes a house a home?

Home-Maker is an interactive, web-based documentary by artist Jeanie Finlay, presents seven evocative portraits of housebound older people from South Derbyshire and Tokyo. The piece, which previously toured the UK as an installation, was produced through a non-traditional type of residency in which the artist spent considerable amounts of time at the participants' homes learning about their histories and current preoccupations, and garnering reflections on the seemingly vast material worlds surrounding them.

Continue reading "What makes a house a home?"

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ReBlogged by silvia on Jun 5, 2006 at 12:11 PM | Comments (0)

Real life Mario game


From the same wacky classroom at the ever-so-famous ITP, NYU that brought you Pacmanhattan, one of their final projects this year that got us wowing non-stop is the Nintendo Amusement Park -- where participants get dressed up as one of the Mario brothers, strap into a bungee thingie and play the game. Mario can jump 4 times his height, and so could you. The game is in real life. "There is nothing digital. There is nothing projected. There is nothing virtual"

Be sure to check out the video at the site and photos from the wired gallery.

Via BenettonTalk

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ReBlogged by ann p on Jun 1, 2006 at 06:15 PM | Comments (1)

Play the next war

Venezuelan politicians have complained about a new computer game:Mercenaries 2: World in Flames™ It is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone. Mercenaries 2™ features the latest and most dangerous in civilian and military tech, everything from shiny new sports cars, to the future-tech satellite-guided bunker-busting mini-nuke.
Venezuelan congressman Ismael Garcia has declared: "I think the US government knows how to prepare campaigns of psychological terror so they can make things happen later".

Read the whole article from BBC

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ReBlogged by silvia on May 30, 2006 at 06:16 PM | Comments (0)

Interactive Nobel Field

Four large interactive installations for the Nobel Peace Center in Oslo, honoring each Laureate, is an illuminated garden of LCD displays, LED grass, and sound that responds to your movements through the space.
By David Small and his Small Design Firm

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ReBlogged by silvia on May 25, 2006 at 11:09 AM | Comments (4)



A new piece by Jin-Yo Mok, SoniColumn, is currently exhibiting at Bitforms Korea. The installation is very impressive, and if you, like me, won't be able to see it in person in Seoul, then visit the website and watch the videos. I am one of those lucky souls to have seen Jin-Yo's earlier work and his process (we went to school together), and I can tell you that he does his art with love, care, and utmost focus. It's truely inspirational.

Description: SoniColumn is an interactive sound installation that can be played by a person’s touch. The installation takes the form of a column-like cylinder, of a height that does not quite reach the ceiling but just high enough for one’s reach. Grids of LEDs installed inside the column light themselves on by the users’ touch and emit unique sounds. When a user cranks the handle, the column slowly rotates itself and plays the light patterns of the user’s touch.

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ReBlogged by ann p on May 24, 2006 at 02:50 PM | Comments (1)

Ten Ways to interact

Getty Images invited: Tomato, Less Rain, Sumona, Great Works and The Barbarian Group to create interactive applications based on different topics, that all relates to photography.

See the result here:
Ten Ways

From Design is kinky

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ReBlogged by silvia on May 24, 2006 at 10:41 AM | Comments (0)

digital pyrotechnic infernoptix

a truly amazing 96-inch 'screen' that uses computer-controlled bursts of fire to create scrolling text, simple animations & freehand sketching in a 12 x 7 pixel array. as an example of "high-impact visual & audio entertainment", one should imagine "a 6 inch fireball for each of those demure little pixels of a conventional display, & the image jumps from the screen in licks & bursts of flame".
see also information percolator for a conceptually opposite screen installation.

this is crazy and great at the same time. it reminds me of Yves Klein\'s huge panel of gas torch installation...

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ReBlogged by ann p on May 23, 2006 at 12:16 PM | Comments (2)

Troy, alternate reality game


From Neural.it
One of the shared characteristics of all the types of game is to be closed systems, limited in time and space, as a sort of 'magic circles' where the player voluntarily decides to enter. Troy is a small but brilliant example of an 'alternate reality game', or a game that uses different media and disregards any formalized rule deliberately trying to wandering off the ludic universe. The game has been created on the occasion of the Experimental Gameplay Competition, themed on 'violation', and it has suddenly threw the publishing portal into turmoil.

Continue reading "Troy, alternate reality game"

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ReBlogged by silvia on May 23, 2006 at 12:01 PM | Comments (36)

"Communication Mods" show opens in Toronto!


A gallery show by our very own Mark Argo opens tonight at the Harbourfront Centre in Toronto.

Fabrica is pleased to announce "Communication Mods", the upcoming exhibition of one of our resident artists, Mark Argo. The exhibtion features five works that explore human-to-human communication through the process of modification. Using technologies such as WiFi, Bluetooth and SMS each piece asks the audience to participate by submitting some of their personal media - music, photos and videos - using laptops and cameraphones. The end result is a snapshot of a particular community at a specific time and place though the catalog of collected media.


This show marks the debut of 'WhereTheHeartIs', a cameraphone-based installation created specifically for Toronto. The audience is asked to use their cameraphones to contribute iconic images of Toronto - people, places and things - to a screen in the gallery. The images are then sent to small screen which the artist wears over his heart. During the two-month exhibition, this installation will create a direct link between the artist and his home city, regardless of location. The 'HeartScreen' will be showcased in New York and Italy as parts of other exhibitions.

If you happen to be in Toronto, go check out the show!

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ReBlogged by ann p on May 12, 2006 at 06:12 PM | Comments (1)

Warner band's site made up of auto-fetched fan pix, video, audio

Cory Doctorow: Warner Music has launched a sweet fan-promo for the band headautomatica -- fans create or find media (text, audio, video) about the band and post and tag it, and the headautomatica site pulls it in, where other fans can vote on it. Fans who tag high-rated material get prizes. The cool thing here is that it's an automated system that automatically pulls in fan stuff from blogs, YouTube, Flickr and so on, letting fans essentially populate the band's site without strong oversight or intervention from the label. Link (via Black Rim Glasses)

here comes the new way of making a website...

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ReBlogged by ann p on May 11, 2006 at 12:12 PM | Comments (0)

love lines visual blog emotions

an alternative visualization of the linguistically dectected moods between 'love' & 'hate' within weblog posts, & the age, gender & geographical location of the person who wrote the post. the visualization is based on the blog post parsing & emotion recognition system of the we feel fine project.
the representation consists of a stark white screen, bounded on the bottom by a slider running from “Love” to “Hate”, with a draggable heart. as the slider is pulled through 'love', 'like', 'want', 'indifference', 'dislike', & 'hate', specific words & pictures appear above to represent the chosen state of desire or despair.
see also moodgrapher & moodstats & moodnews.

Love LInes and We Feel Fine are projects by Jon Harris, ex-fabricante

Via information aesthetics

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ReBlogged by ann p on May 10, 2006 at 02:42 PM | Comments (0)

Soft Electric


At the ITP (Interactive Telecommunications Program) Spring Show there were plenty of lovely girl-gadgets on display. This capelet, titled Soft Electric by Grace Kim was among them. From Grace's site:

"The capelet was knitted and felted by hand. It is embroidered with conductive thread. The thread carries electric current to LEDs that are beaded into the embroidery, making the electronic current part of the garment's adornment. The LED beads flicker, acting like a sequin in the light."

There are links to video of the garment in action at the project site. I saw the piece on display and can attest to the lovely craft-conscious approach taken by the creator. So don't think blinkie lights, think blendie lights which sparkle prettily like little jewels.

more from ITP!

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ReBlogged by ann p on May 10, 2006 at 02:31 PM | Comments (1)

Inflatable Breasts Dress

Remember the Bikini lifejackets or the Nipple enhancers Samantha and Miranda were wearing in Sex & the City?

Well, Doria Fan has something better for you (unless you'd rather go for drastic solutions.)


Her Inflatable Breasts Dress allows you pump up your breasts to whatever size you want, and adjust them on the fly. Because of the location of the valves, you can inflate your breasts before you put on the dress, or have someone else blow them up for you while you wear it.

One wearer said the dress was very comfortable and also gave her a different sense of personal space. With large inflated breasts, she felt like she had a protective zone.

More inflatable garments: the Fat Suits, the irresistible Uniblow outfits, inflatable robot suit, Modes for urban moods and inflatable wedding dress (new link), Moreno Ferrari, Wearable crisis management, Aeolian rides.

I proudly announce that this project is from my school! Though that nipple effect is a little weird, and you *blow* into the brests?? Little perv!

Via we make money not art

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ReBlogged by ann p on May 10, 2006 at 02:27 PM | Comments (86)

A Force More Powerful

A Force More Powerful is the first and only game to teach the waging of conflict using nonviolent methods. Destined for use by activists and leaders of nonviolent resistance and opposition movements, the game will also educate the media and general public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance.

via Z Partners

Via Future Feeder

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ReBlogged by ann p on May 9, 2006 at 01:25 AM | Comments (0)

Mobile Processing Workshop


Call for Participants

Mobile Processing Workshop: INTERACTIVE APPLICATIONS FOR MOBILE PHONES WITH FRANCIS LI--Lisbon, Portugal, 15 - 19 May 06, Espaço Atmosferas, Rua da Boavista, 67, Lisbon.

The mobile phone has reached a level of adoption that far exceeds that of the personal computer. As a result, they are an emerging platform for new services and applications that have the potential to change the way we live and communicate.

Mobile Processing is an open source project that aims to drive this innovation by increasing the audience of potential designers and developers through a free, open source prototyping tool based on Processing and the open sharing of ideas and information. This workshop will introduce the Mobile Processing project and prototyping tool and provide hands-on instruction and experience with programming custom applications for the mobile phone.

Click the title link for full info page.

Via networked_performance

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ReBlogged by ann p on May 5, 2006 at 12:17 PM | Comments (0)

Tim Berners-Lee on the neutrality of the net

Tim Berners-Lee has posted on his blog why we must have the neutrality of the net.From the post."It is of the utmost importance that,if I connect to the Internet,and you connect to the Internet,that we can then run any Internet application we want,without discrimination as to who we are or what we are doing. We pay for connection to the Net as though it were a cloud which magically delivers our packets. We may pay for a higher or a lower quality of service. We may pay for a service which has the characteristics of being good for video,or quality audio.But we each pay to connect to the Net,but no one can pay for exclusive access to me. When I was a child,I was impressed by the fact that the installation fee for a telephone was everywhere the same in the UK,whether you lived in a city or on a mountain,just as the same stamp would get a letter to either place.To actually design legislation which allows creative interconnections between different service providers,but ensures neutrality of the Net as a whole may be a difficult task.It is a very important one.The US should do it now,and,if it turns out to be the only way,be as draconian as to require financial isolation between IP providers and businesses in other layers.The Internet is increasingly becoming the dominant medium binding us.The neutral communications medium is essential to our society.It is the basis of a fair competitive market economy.It is the basis of democracy,by which a community should decide what to do.It is the basis of science,by which humankind should decide what is true.Let us protect the neutrality of the net".

Neutrality of the Net

Originally posted by Jim_Downing from Smart Mobs, ReBlogged by George Hotelling on May 4, 2006 at 08:39 AM

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In a World of Globalisation, You need a Globe


Global-i is a 3-dimensional interactive globe that displays information about the world in your browser. The Earth can be rotated and inspected and displays can be changed to see information in the most appropriate form.


more thing to spend your time on...

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ReBlogged by ann p on May 4, 2006 at 05:58 PM | Comments (0)


Here’s a creative use of technology to make life just a little bit more cheery. Who wants to have to turn on the TV or go to weather.com to find out the latest forecast, when your umbrella could tell you all you need to know?

Design team Materious has designed an interactive umbrella called Forecast which uses Wifi to get up-to-date weather information, and then glows to alert you when its going to rain. If your umbrella isn’t glowing, no need to worry - but if the handle is pulsing blue, its the umbrella’s way of saying “take me with you, it’s going to be a soggy day”

What I particularly love about this design is the way it anthropomorphisizes an everyday household item, and transforms the banal functionalism of the umbrella into something cute and comforting (along the same lines as the endearing Roomba vacuum cleaner). Some might cry “technology for lazy people” - but I say keep it coming! If only more of our everyday objects had this sort of charming interactivity, the world would be a better place.

Materious Design is composed of Chicago design duo Stephanie Munson and Bruce M. Tharp. Their designs will be on display in New York this month, at the eagerly anticipated Haute Green show in Brooklyn, May 20-23rd.


+ Forecast Umbrella
+ Materious Design

Originally from
ReBlogged by ann p on May 3, 2006 at 12:20 PM | Comments (3)

Corrupt, embrace the glitch


More glitch goodness in the form of Corrupt, from Benjamin Gaulon. I’ve reported on Benjamin previously with the excellent Printball & TheRes.

Corrupt™ was first built with Proce55ing. The corruption process start by reading the binary of an image file [JPG or GIF], then some bytes are swaps [the number of replacement is a random value from 1 to 20]. The file is then “saved as” a new document.
Depending on the number replacement and of the original compression, the image will have a completely different and unpredictable aesthetics.
So from a single image the program can generate millions of corrupted versions. And because it is a real corruption system that damages the binaries of a file, some of the results can’t be showed because they are too damaged.

Corrupt your images here.

Related post: Glitch video (old skool way) from Ben Hanbury


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ReBlogged by ann p on May 3, 2006 at 12:17 PM | Comments (0)


bristol_2.jpg The UK-based low-carbon engineering and consultancy firm, XCO2, has brought visual art to wind-energy generation with a new vertical-axis wind turbine called quietrevolution.

quietrevolution is silent, vibration-free, and well-suited to both dense urban areas and open spaces. With a single moving part and a compact helical S-blade, the turbine makes wind power simple and durable.

It also makes windpower beautiful -- XCO2 has a model which they call "windlights" that contains LEDs embedded in the blades. The spinning, self-generating light creates a colored light show. What better way to get people excited about wind energy and LEDs?

Energy yield and payback projections can be found in this brochure.

via: Transmaterial

(Posted by Sarah Rich in A Newly Electric Green – Sustainable Energy, Resources and Design at 01:13 PM)

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ReBlogged by ann p on May 2, 2006 at 03:19 PM | Comments (0)

aether architecture

Distributed Projection Structure is an architecture prototype where physical matter is animated by algorithmic light.

this project is going to be in Milan next month!

Via unmediated

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ReBlogged by ann p on Apr 28, 2006 at 05:26 PM | Comments (0)

Social Video


Ten Video Sharing Services Compared

"The number of video-sharing sites has shot through the roof recently, as dozens of companies try to become the Flickr of the online video world. To this end, many video services have started offering new features like editing and remixability in an attempt to snatch a piece of the ever-expanding online video pie. But for the average user--who just wants to post a video on the 'net and share it with some friends--there are already too many options out there. All one really wants to know is, which site is going to work, with the least amount of hassle?

I took 10 of these sites [Eyespot, Google Video, Grouper, Jumpcut, Ourmedia, Revver, Videoegg, Vimeo, vSocial, YouTube] out for a test drive, and picked some winners. If you want to post, watch, share, or edit video online, this post's for you.

To test each service, I uploaded my demo reel (a 15MB Sorenson 3-encoded Quicktime file) to each site and compared video quality, site interface, community features, and functionality. Where applicable I also tried to embed the resulting video in a Wordpress page. Many of these sites are still in beta, and their functionality could change in the coming months, but if you're looking to post and share video today, this is the current state of things. [posted by Ryan Bilsborrow-Koo on DVguru]

yay, someone did the hardwork for me!

Via networked_performance

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ReBlogged by ann p on Apr 28, 2006 at 05:19 PM | Comments (0)

Fabrica does Bologna Politics

The unsuccessful and awfully delayed server move, which paused the blogging activity on blog.Fabrica, caused us to miss covering not only the Milan's Salone Del Mobile but also the election! We also failed to inform you about this project:

From April 3 - 17, a Fabrica project was installed at the Fabrica Features store front in Bologna to coincide with the Italian national election. The project, which utilizes CommPose (developed here at Fabrica Interactive), was titled "Left-Right-Center: Your Pictures, Your Politics". This interactive installation asked the viewer to contribute cellphone photos to screens that are titled "left" "right" "center", accordingly.

Well, the installation finished and in the end collected 105 photos, evenly divided into 3 groups of political stance -- which we find to be such uncanny representative of the result of the national election -- with the "Left" screen had slightly more photos. ;-)

The result of that installation is now on a website, http://2005to2007.fabrica.it/left-right-center

More installation are in the planning for the CommPose system: Bangkok, Toronto, and even a proposal for São Paulo, Brazil is in the works! Stay tune.

Originally from
ReBlogged by ann p on Apr 27, 2006 at 12:01 PM | Comments (3)

color changing concrete

colorchangingconcrete.jpgthe idea of color changing concrete that can be used for information display was originally posted a while ago, but now seems to have finally reached the prototype phase. the system is able to dynamically display patterns, numbers & text in concrete surfaces. potential application range from simple products for the home to large-scale architectural installations.
[chromastone.com & chromastone.com (mov)|thnkx Martin]

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ReBlogged by ann p on Apr 27, 2006 at 11:28 AM | Comments (89)

exxon secrets

an interactive network visualization that shows the links between Exxon (the world's biggest oil company) money & some of the loudest climate sceptics being quoted in the media. developed for Greenpeace with the assistance of the they rule application. the visualization contains dossiers & fact sheets for each organization & person with a description, history, staff bios, quotes, deeds & hidden affiliations.
designed as a tool for journalists, researchers & policy makers, this application can be used to research the links between climate sceptic groups & how much funding they get from ExxonMobil. searches can be made on organisations & individuals, cross-referencing automatically with other groups & individuals.
[exxonsecrets.org|via greenpeace.org]

Originally from
ReBlogged by ann p on Apr 27, 2006 at 11:28 AM | Comments (0)

"Killing wetbacks: just a videogame" !?!?

border patrol.jpg

“There is one simple objective in this game. Keep them out… at any cost!” This is the only instruction you need to play this videogame: Border Patrol. Being the guard who controls the border between Mexico and the US, you’ve to shoot as many illegal immigrants as possible. No exception for pregnant women and children: every wetback - this is the Yankee nickname derogatory term for illegal Mexican immigrants – has to be killed. Pedro Risol and other immigration rights activists are outraged. Tom Metzger, the head of White Aryan Resistance, is the responsible for the content of the videogame...

WOW. Incredible. And you wonder why Americans look like selfish retards to the rest of the world. This blog refuse to provide a direct link to this game for ethical reasons, but read more about this on BenettonTalk.

Originally from
ReBlogged by on Apr 27, 2006 at 09:45 AM | Comments (1)

maplecroft interactive worldmap

an interactive geograpical map resource which contains detailed country information for over 200 states & maps key social, economic, environmental & political issues, such as greenhouse gas emissions, corruption, landmine risk & child labor statistics.
the interactive map enables users to view an issue individually or in combination with other issues in order to illustrate the relationship between 2 or more associated topics. the tool is meant to raise awareness, providing a framework for monitoring & analyzing a wide range of complex issues that impact on society & the goals of business.
see also radial visual browser & gapminder world trends.

very good statistics & info resource too

Via information aesthetics

Originally from
ReBlogged by ann p on Apr 1, 2006 at 06:27 PM | Comments (0)

Disco Bar

An LED table top, very impressive indeed...

The Disco Bar!

Originally from
ReBlogged by ann p on Mar 29, 2006 at 01:23 PM | Comments (0)

Gaming for Change

In the same vein as Sarah’s recent post, Wired News points out two new competitions for game developers with a mission to use their powers for good. The first comes from a partnership between the USC Annenberg School for Communication and The State Department. The Reinventing Public Diplomacy Through Games Competition seeks to improve America’s reputation abroad. To compete, game designers must create or modify an existing massively multiplayer online game (MMOG) “incorporating the fundamental characteristics of public diplomacy.”

Early research has confirmed that within these spaces, there is a unique opportunity to create, foster and sustain intercultural dialogue and that perception of national values, ideals, and character are both reinforced and altered by the real time interactions that occur in these spaces. – from uscpublicdiplomacy.com.

The second contest mentioned in the article is mtvU’s Darfur Digital Activist competition. The contest drew 12 viral video game submissions to spread the word about genocide in Sudan. Voting is now closed but you can still play the 4 finalist games on the website. The winning game (to be announced soon) will receive completion funds and be launched to the public this Spring.

(Posted by Micki Krimmel in QuickChanges at 10:23 PM)

Originally from
ReBlogged by ann p on Mar 29, 2006 at 11:28 AM | Comments (2)


bg07.jpg As far as innovative uses of technology go, video games have become one of the most creative and accessible tools available for fostering sociocultural understanding. Though the idea has been around for a while, games are much more complex and their applications broader than ever before.

One of the more recent to come to our attention is Bordergames, which simulates the experience of living as a young immigrant in Lavapies, the "barrio bajo" of Madrid. The game was created by a group of activist artists from Lavapies who call themselves "La Fiambrera Obrera."

What makes Bordergames particularly unique is the design and development of the project. The game is not a finished product, but a continually evolving collaborative process. As constructive contributions come in from both the local immigrant youth, and the online players, the scenarios in the game change. As such, it becomes a creative medium for cultural exchange between people situated in these simulated circumstances, and a globally networked community of players. La Fiambrera Obrera is expected to develop several new versions of Bordergames for other regions around Europe.


(Posted by Sarah Rich in The Tech Bloom – Collaborative and Emergent Technologies at 06:28 PM)

Originally from
ReBlogged by ann p on Mar 29, 2006 at 11:27 AM | Comments (1)

Leo Villareal's LED Tube

Since we're LED fanatics and posted about UVA's LED sculpture recently, here's another cool LED piece made to look like neon bulbs by Leo Villareal:

Via Cool Hunting

Originally from
ReBlogged by ann p on Mar 20, 2006 at 11:00 AM | Comments (208)


Spotlight is a project by Orit Zuckerman with Sajid Sadi from MIT Media Lab


Spotlight is an installation of 16 interactive portraits. Each portrait has a set of 9 "temporal gestures" - photographic-quality sequences of human gestures such as "looking up". The portraits are networked, and placed in a 4X4 layout.

Every few seconds, a randomly selected portrait is looking towards a neighboring portrait. In turn, the neighboring portrait will look back. To a viewer of the installation, these "random discussions" create a sense of "social dynamics". The viewer can interrupt the group dynamics at any time, by selecting one of the 16 portraits. The remaining 15 portraits automatically react and direct their attention to the viewer-selected portrait, which reacts with a special gesture - "being the center of attention".

don't miss the video.

Originally from
ReBlogged by ann p on Mar 16, 2006 at 04:07 PM | Comments (3)

UVA Untitled LED Sculpture

Reporting on Friday Late: Transvision.


One of my favorite pieces from the transvision night was a responsive LED sculpture by United Visual Artists. Installed in the John Madejski Garden, from afar looked like people worshiping the arrival of an alien spaceship, whilst up close you could feel the warmth of all those LEDs. As you approached it, custom camera tracking software detected your presence and reacted by changing the visuals and booming out some granular synthesis sounds through the large speakers. This project created a great atmosphere in the garden and had an aura about it. For a better explanation, watch the video.

Some questions for Joel Gethin Lewis of UVA…

What was the concept behind the piece?
We really didn’t want to compete with all the work already in the V&A, but
did want to make a comment about the architecture of the space itself. The
garden was a natural choice. We choose LED as a display technology because
its quality of light. Emissive, rather than reflective. An obviously new
thing to contrast against the sense of history evident in the V&A

We also wanted to make a piece that was aggressive and repelled people, one
that forced people to engage with the position in the space, and their
relation to the monolith.

2001 was also an obvious inspiration!

How does the software work?
Using the latest generation of our in-house software system we linked the
LED display, a 2D camera and an audio system. Analysing the live video from
the camera allowed us to see the relative position of the closest person to
the front of the monolith. In this way we could trigger differing
combinations of light and sound.

Did you notice anything about peoples reactions or behaviours that you
didn’t expect to see?

Crowd control was a major issue. At the beginning of the night, when it was
quieter, it was great to see some young kids playing with the system. They
have no expectations or fear of technology, so it was great to get
un-polluted testing from them. It was also fascinating to see the learning
process, how people came up with explanations for the system and how they
communicated it to peers. Its always difficult to deal with large groups of

More information.

Originally from
ReBlogged by ann p on Mar 16, 2006 at 10:02 AM | Comments (0)

Social engineering prank makes athlete choke

Mark Frauenfelder: Bruce Shneier has a great story about some people at California Berkeley who created a fake co-ed named Victoria to chat online with Gabe Pruitt, USC's starting guard.
On Saturday, at the game, when Pruitt was introduced in the starting lineup, the chants began: "Victoria, Victoria." One of the fans held up a sign with her phone number.

The look on Pruitt's face when he turned to the bench after the first Victoria chant was priceless. The expression was unlike anything ever seen in collegiate or pro sports. Never did a chant by the opposing crowd have such an impact on a visiting player. Pruitt was in total shock. (This is the only picture I could find.)

The chant "Victoria" lasted all night. To add to his embarrassment, transcripts of their IM conversations were handed out to the bench before the game: "You look like you have a very fit body." "Now I want to c u so bad."

Pruitt ended up a miserable 3-for-13 from the field.

ier.com/blog/archives/2006/03/basketball_pran.html">Link (thanks, Mark!)


Originally from
ReBlogged by ann p on Mar 16, 2006 at 09:50 AM | Comments (2)

aperture interactive facade

aperture2.jpgan interactive facade installation consisting of a matrix of iris diaphragms (like those found in cameras) which open & close according to the external light. this reveals and obscures the inside of the building from the outside, and reflects the duration which people stand in front of the facade. [fredericeyl.de|via we-make-money-not-art.com]

Originally from
ReBlogged by ann p on Feb 16, 2006 at 02:07 PM | Comments (0)

Storyboard Valentines

Stefhan Caddick whom i met too briefly at a seminar organised by BLOC in Wales, has sent (on my request) some pictures of Storyboard. The public installation explores the text phenomenon. An LED sign facing the street from Gallery 39 in Cardiff is displaying SMS sent from members of the public to its receiver.

99795022_539c61f079_m.jpg 99795508_333f920c59_m.jpg

To send a message to the sign text: 07929 461727 (add +44 if you're texting from outside the UK.) The sign will be active until 18th March 2006.

I'll just quote Stefhan's comments as they are so amusing:

Somehow the South China Evening Post picked up on the show and ran it as part of a Valentines Special (including the phone number). This has resulted in some very odd messages. My favourite today was:

Well I'm asian lady seeking for a Valentines mate maybe not this time but in the future. Reply me back at +85267384*** JULY

Today being valentines was quite interesting (although I'm constantly surprised at the fact that given a chance to say anything at all, most people will choose the option of 'Ky is Awsome' or something along those lines. Anyway, Valentines has been purely 'I love such and such' apart from a stream of messages, presumably from the same person, regaling the whole valentines fiasco. The last one was 'increasingly desperate'.

Originally from
ReBlogged by ann p on Feb 16, 2006 at 02:05 PM | Comments (1)

Make cheap magnetic LEDs for fun graffiti projects

Mark Frauenfelder: The Make blog has an item about "LED Throwies," made by a group with a wonderful name: Graffiti Research Lab.
200602141748 LED Throwies are an inexpensive way to add color to any ferromagnetic surface in your neighborhood. A Throwie consists of a lithium battery, a 10mm diffused LED and a rare-earth magnet taped together. Throw it up high and in quantity to impress your friends and city officials.

see also this whimsical video at http://www.graffitiresearchlab.com/

Via Boing Boing

Originally from
ReBlogged by ann p on Feb 16, 2006 at 12:45 PM | Comments (0)

Flickr group produces astonishing color pix with new plugin

Cory Doctorow: A Flickr photo-pool devoted to a Photoshop plugin has accumulated hundreds of beautiful pictures. The "High Dynamic Range" plugin merges several shots of the same scene taken at different exposures, producing pictures that have breathtaking, vivid, hyperreal colors. The HDR pool on Flickr is filled with astonishing examples of the form, and active discussions of the best way to capture great HDR images. Link (via Happy Software Prole)

Originally from
ReBlogged by ann p on Feb 13, 2006 at 01:55 PM | Comments (2)

Cycling '74 Relaunches Site, Forum; Max/MSP Knowledge Thrives

Looking for new wisdom and expertise on tools like the insanely deep Max/MSP/Jitter? (If you're using Max, signs point to yes.) Cycling '74 relaunched their site (http://www.cycling74.com/) a couple of weeks ago, incorporating a variety of features that make this an indispensible resource for users of Max and other products. Since late last month, the new site has gotten rolling fast. Collective intelligence, meet Max.

Originally posted by Administrator from createdigitalmusic.com, ReBlogged by daniel perlin on Feb 11, 2006 at 01:04 AM

Originally from
ReBlogged by ann p on Feb 13, 2006 at 01:50 PM | Comments (4)

echo audible network

echo_audible_network.jpga group of computers that listen & talk to each other by repeating audio signals recorded by their microphones. the screens visualise the nature of the communication taking place (eg: volume).
[udk-berlin.de & udk-berlin.de via we-make-money-not-art.com]

Originally posted by fofoda from information aesthetics, ReBlogged by daniel perlin on Feb 6, 2006 at 05:52 PM

Via Eyebeam reBlog

Originally from
ReBlogged by ann p on Feb 8, 2006 at 10:46 AM | Comments (3)

McDonald's videogame

McDonald, an icon of the global capital can be opposed in a thousand different ways, as testing the effects of their food on your own intestine or trying to spread the real data on its nutritional policies. Anyway it is still a business giant with the attitude to skillfully move in the fast speed of the free market perfectly tuning with the games' rules. Thus if it's a game, metaphorically speaking, then the videogame is the ideal (non)place to represent its dynamics, letting the spectator/consumer to embody the relentless gears of the impressive fast food industry. McDonald's videogamehas been developed by Molleindustriaand it plays with a representation of its well known strategies, leaving to the player the taste, or better the disgust of playing with the McDonald's own imposed rules. All the paradoxical stages of exploiting and the crossed responsibilities for the unavoidable continuos grow are monitored. Thus the simulation of management processes becomes a bulimic race against time that systematically squashes the player in the capital's grip, leaving him alone with his own amount of bitter devastations.

Originally from Neural.it

Originally from
ReBlogged by silvia on Feb 3, 2006 at 11:52 AM | Comments (1)

wired article

Internet users can give websites a thumbs up or thumbs down in less than the blink of an eye, according to a study by Canadian researchers. In just a brief one-twentieth of a second -- less than half the time it takes to blink -- people make aesthetic judgments that influence the rest of their experience with an internet site.

The Importance of Being Pretty

we know this, right?

Originally from
ReBlogged by ann p on Jan 25, 2006 at 04:08 PM | Comments (6)

The FWA- the Favourite Website Awards


The Favourite Website Award is a project originally developed by treecity, an agency that was short-listed for the Yell Uk web Awards 2000, in the best Design Agency, UK, category. FWA is a portal that recognises the latest and best cutting edge website designs.....

Originally from
ReBlogged by silvia on Jan 24, 2006 at 06:33 PM | Comments (0)

Neural.it: Neuralissimo

For all you italian subscribers, there is a hot hot new media art magazine published in Italy and in italian. Run over to neural.it and read up. Perhaps we can get this guy to come over to the Fab and hang out with us.


Originally from
ReBlogged by mark argo on Jan 23, 2006 at 04:27 PM | Comments (0)

Silverfish Stream, relational sound spheres.


Constanza Silva is a new media artist who creates complex interactive environments where sound and robotic are the essential elements of a connected network. Silverfish Stream is her most recent artwork and, according to the author, 'it is a sensual, poetic, exploration of the potential of human-machine interaction.

Continue reading "Silverfish Stream, relational sound spheres."

Originally from
ReBlogged by silvia on Jan 18, 2006 at 11:11 AM | Comments (2)

Choreographed umbrellas

A video for happy mornings.


Autogene is made of 8 umbrellas in circle which dance to the sound Singin' In the Rain.

For the installation/ballet, Peter William Holden used an industrial computer from Siemens (Programmable Logic Controller) to control the switching of Festo pneumatic valves which in turn direct compressed air to pneumatic cylinders within the modified umbrellas thus enabling them to open and close at a rapid pace.


Images courtesy of the artist.

Other installations using umbrellas: light rain, umbrella net.
See also Interactive Architecture's take.

oww, watch the video!

Originally from
ReBlogged by ann p on Jan 11, 2006 at 03:58 PM | Comments (210)

Robotic drummer

Haile is robotic percussionist that uses computational power and numerical algorithms to listen to live players, analyze their music in real-time, and play with them in an improvisational manner.


By Director of Music Technology Gil Weinberg and graduate student Scott Driscoll, Music Department, Georgia Institute of Technology.

Don't miss the video.

Related: P.E.A.R.T. - The Robotic Drum Machine.


Via we make money not art

Originally from
ReBlogged by ann p on Dec 15, 2005 at 12:40 PM | Comments (2)

One Pixel Camera

RGBy, by Shinya Matsuyama and Makoto Hirahara, is a cube-shaped lamp that senses color and glows with the sensed color. For example, when you find a nice color at a flower garden or a designer clothes store, you can use RGBy to capture the color to appreciate it. [video]

[RGBy. don't miss the video]

It's like a "one-pixel camera" as Kuwakubo puts it. RGBy was recently featured in the recent Digital Stadium show, for which Kuwakubo served as a curator. In his comments, he suggested a possibility of a one-pixel video camera. Sounds very cool.

There is a switch and red, blue, and green LEDs on the bottom surface of the cube. When the switch is pressed, the LEDs emit light sequencially and the device detects the strength of reflected light to determine the color. If put on a multi-colored surface, it avarages the colors.

RGBy will be presented at DAF Tokyo soon.

Originally from
ReBlogged by ann p on Dec 6, 2005 at 12:32 PM | Comments (0)

Gskinner's incomplet


Gskinner just released a series of his "incomplet" flash experiments. The most interesting ones have to do with live color tracking from a webcam, not a exactly a new concept but always an interesting one for us here in the interactive department. Web deployed webcam-motion detection toys were exclusive of java style apps such as processing. Now to the delight of flash guys all over the world, similar things are easily acomplished with their favorite tool, even thou processing power is still an issue.

if only more people actually had webcams.

Originally from
ReBlogged by juan ospina on Dec 2, 2005 at 10:46 AM | Comments (4)

Google Video!


Now you can google videos to all your heart's content. How do people get any work done these days?


Originally from
ReBlogged by ann p on Nov 30, 2005 at 10:33 AM | Comments (0)

Pong clock plays one round of Pong every 60 secs

Cory Doctorow: The Pong Clock from Buro Vormkrijgers plays games of Pong that last for exactly one minute each, with alternating sides winning. The clock in the middle keeps time/score. Link (Buro Vormkrijgers site, 10MB Quicktime video) (via Digg)

Update: Hijinx Comics sez, "It actually scores the time, with the left side only scoring once per hour and the right scoring every minute."


Originally from
ReBlogged by ann p on Nov 28, 2005 at 05:56 PM | Comments (3)

Internet Face Booth released!

Internet Face is a project that wants to give the internet a human face. We want to create a huge set of movies with the faces of all the users of the internet. Including you!

Here's the working example at the FABRICA WEBSITE

The Internet Face Booth is a set of Flash / PHP files that you can install on your website. When accessed they allow users to take a picture of themselves using their webcam. The faces are played back to create a collaborative multi-user movie. With the Internet Face Booth you let your visitors show their face to the world!

Here's another workign example at piterwilson.com

You can download the package and install it on your website! all you have to do is to unzip it and upload it. Of course you can modify it to suit your website (as long as you dont touch the flash movies).

get it here!

Originally from
ReBlogged by juan ospina on Nov 24, 2005 at 04:31 PM | Comments (1)


For a period of 18 months media installation SPOTS will convert an office block located at Potsdamer Platz Berlin into a huge matrix made 1800 fluorescent lights.


Designed by realities:united (known for the BIX media facade for the Kunsthaus Graz), the communicative membrane will display works by internationally renowned artists in changing exhibitions. The first exhibition "The City Has Eyes", curated by Andreas Broeckmann, will feature pieces by Carsten Nicolai, Rafael Lozano-Hemmer (in particular: 33 questions per minute), Jim Campbell and John Dekron.

Opening ceremony Nov 27th 2005 05:00 pm @ Park Kolonnaden Building 1; Postdamer Platz, Berlin.

Via republish.

definitely a must see if anyone makes it to Berlin

Originally from
ReBlogged by ann p on Nov 22, 2005 at 05:45 PM | Comments (2)

Bigfoot: Giant walk-on foot-powered organ

< !span class="imageleft"> < !span class="imageright"> The Bigfoot is not another overgrown MIDI keyboard. It's far cooler than that. It's a snap together foam keyboard with tuned reeds in each key. No electricity, just stamp on the key, and the note sounds. At $180 per octave, it's close to essential. (via Gizmodo)

No Electricity!

Originally from
ReBlogged by ann p on Nov 15, 2005 at 12:30 PM | Comments (0)

Time-lapse figure drawing

David Pescovitz:  Wordpress Wp-Content Images Skeletondrawing I'm taking my first drawing class ever and this time-lapse Flash animation of a figure being sketched drives me wild.
Link (via Drawn!)

Originally from
ReBlogged by ann p on Nov 15, 2005 at 11:58 AM | Comments (0)

Under Scan

For UNDER SCAN, thousands of "video-portraits" taken in Derby, Leicester, Lincoln, Northampton and Nottingham (UK) will be projected onto the ground of the main squares and pedestrian thoroughfares of the cities. At first, the portraits will not be visible because the space will be flooded by white light. As people walk around the area, their shadow will be cast on the floor, revealing the video-portraits.


The video sequences begin with the subjects in a still position turned away from the camera. As they appear within pedestrians' shadows, their bodies move and their heads turn to look straight at the pedestrian. When a shadow moves away from a portrait, the portrait likewise reacts by losing interest and looking away.

A project by Rafael Lozano-Hemmer.

See it at Lincoln: Nov. 25 to Dec. 4; Leicester: Jan. 13-22, 2006; Northampton: Feb. 3-12, 2006; Derby: Feb. 24 to March 5, 2006 and Nottingham: March 17-26, 2006.

Via Mirjam Struppek.

Originally from
ReBlogged by ann p on Nov 14, 2005 at 03:30 PM | Comments (0)

Abuse of the Public Domain

Abuse of the Public Domain is the first solo show of one of my favourite artists, Stanza.

It features large-scale projections of 2 works, which use live real-time data from CCTV cameras in London and New York.

uses data from a single fixed cctv camera in NYC, focusing on subjects as they pass below it.


AUTHENTICITY [Trying to imagine the world from everyone elses’ perspective, all at once] draws its imagery from cameras all over London. Bother works can be viewed via the Internet and turn us all into voyeurs of eerie "parallel realities."

“CCTV systems are everywhere in the public domain. Millions of hours worth of data are recorded every day by these cameras. We are all unwitting bit part actors, in the filming of our own lives. Usually we cannot watch, the results are not collected for broadcast back to the public. Rather they are monitored, filtered, distributed and archived without our knowledge or permission.

The city has millions of CCTV cameras. One can take the sounds and images off live web streams to offer them back to the public for new interpretations of the city. In essence the city of London can be imagined as the biggest TV station in existence.”

Private View Thursday 8th December 7-9pm. Then open 9th December 2005- 23rd January 2006 at the http gallery in London.

Also on Networked_performance.

Originally from
ReBlogged by ann p on Nov 14, 2005 at 03:29 PM | Comments (0)

Virtual club to rock game culture

Jon Jacobs, aka Neverdie, the gamer who bought a virtual space station for $100,000 says he wants to turn it into a nightclub to change the face of entertainment.

_40945808_ent_beast203.jpg Roxy-nightclub-crowd-shot.jpg

Currently being built within the online role-playing game Project Entropia, the space would be called Club Neverdie and would bridge reality and virtual reality.

"I'm already in talks with some of the worlds biggest DJs about spinning live sets inside the nightclub," said Neverdie. "Gamers want to be entertained while they play, hunt, socialise and craft, and because of the real cash economy aspects of Project Entropia, they can afford to pay for their entertainment."

The player believes that "Club Neverdie will enable the entertainment industry to reach inside virtual reality and target the gamer while he's in his element, while also harnessing the economic power of the gamers to raise the quality level of the content on offer."

Via BBC News.

\"And just when I was bopping to this awesome house track... A big Absolut bottle landed on my player... man it was like minus 20 hit points. Don\'t you hate product placement???\"

Originally from
ReBlogged by daniel h. on Nov 4, 2005 at 05:27 PM | Comments (3)